About Me

I am Stella Strickland! Raised in Alma, Colorado but I currently live in Milwaukee, Wisconsin. I am a 3D Artist working to create high-fidelity and game ready models, working in a High-Low Poly Pipeline. I am currently attending the Milwaukee Institute of Art and Design, pursuing a degree in Illustration with an Animation track. I am familiar with working under pressure in high intensity environments. I have also worked as a freelance 3D Artist, both as a commissioned artist, and an online vendor of pre-created work. I work in Blender, Unity, and Substance Painter creating NPR and PBR assets and models, as well as working with Clip Studio Paint and other 2D illustrative programs to create 2D character designs. I enjoy playing video games in my free time and am inspired by video games to create the work I do now. Games such as Marvel Rivals, Dead By Daylight, The Long Dark, And Hunt Showdown, inspire my art style and drive me to create models that fit into dynamic worlds that put the player right into the lore of the game.

Programs Contact

Blender unkartss@gmail.com
Substance Painter 2022-25 (970)-471-1253
Unity 2018-2022
Zbrush
Photoshop
Premiere